Post by Ren Homma "Nazo" on Jun 19, 2013 22:20:07 GMT -5
死神
SHINIGAMI ~ DEATH GOD
SHINIGAMI ~ DEATH GOD
Weapon's Name:Shinigami [Death God]
Weapon Type:Puppet
Physical Description:Shinigami is perhaps the most eerie of all of the undead puppets. With its size being greater than that of any normal man, it stands at a height of nine total feet and is fairly well capable of over shadowing any person. Typically Shinigami is covered with a large black cloak that is tattered at the edges and constantly billows around as through it is an ethereal being that hovers off of the ground. The hood of the cloak keeps the face perfectly hidden in darkness.
However under the cloak is a horrid construct of puppetry. A demonic construct of ebony hued armor masks the mechanics underneath, however those bits of the puppet one can see would forever make them wish they could unsee. Bone construct arms with long threads of what appears to be rotting flesh attached act as the puppet's limbs however not in a set of two, but four. Bone construct remnants of large bat wings also draped with torn up remnants of rotting flesh, or what appears to be so. Then there is the lower body which is nothing but a mass of boney vertebrae-like construct tentacles. Twelve in total they seem to never cease movement and could explain the ethereal billowing of the tattered cloak.
As for the puppet's head, it too appears to be construct of bone, a skull to be exact, however masking that too is a demonic design ebony hued armor.
Weapon's Capabilities:Smite | Kyōda 強打
A fire ignites within Shinigami's normally dark sockets and the puppet rears back its horrid head just before its jaw snaps open. Lurching forward the evil construct spews a torrent of poisonous flames at the target. With a total range of eight feet, the puppet is capable of not only burning anything within that range, but poisoning them as well with the long term effect of the poison.
The poison used in this ability is a special construct of Nazo's that when ignited turns into a gas that then when inhaled causes a deep burning irritation in the lungs of the victim and ultimately makes it more difficult for the victim to breath. The range of this gas reaches out two extra feet than the flames for a total of ten feet of range.Deadly Touch | Chimei kanshoku 致命感触
Shinigami's bony claws are doused in a poison that through small scraps and scratches first causes burning irritation that if fairly minor. The deeper the wound the worse the irritation. If a wound inflicted is serious it can cause the victim to feel as if they are on fire by rapidly burning oxygen molecules and forming CO2 around the area of infliction.Otherworldly Grasp | Raise Haaku 来世把握
Utilizing the twelve tendrils that connect to its midsection, Shinigami lashes out at the target attempting to twist them around the bodily appendages of a victim. Once caught Shinigami will lift the victim into the air before slowly beginning to constrict them in the areas where they have been grasped.
After a post of continuous constriction blood flow to an area will be impeded causing numbness in the area affected. This affect grows worse with every post.
Shinigami will release a target if it manages to be hit at the base of the back of the neck, or if one of its tendrils happens to be severed.
暗く
KURAKU ~ DARKLY
KURAKU ~ DARKLY
Weapons Name: Kuraku [Darkly]
Weapon Type: Puppet
Weapon Description:Kuraku appears as a teenage male with rather long arms upon first glance. Its face is covered by uneven messy midnight black hair, the hair is longer over to the sides of the puppet's head being long enough to reach bottom of its chest (mid torso). Upon closer look one would notice the long claw-like blades the puppet has for fingers, not only that but the segmented sections that Kuraku's forearms are in, suggesting a sort of grappling system being built into them. Kuraku's torso is garbed in a tattered black cloak that reveals a sort of coiled up cable in the puppets stomach. The lower half of Kuraku's body is garbed in black trousers that bunch together mid shin, held there by bandags. Kuraku's feet are like that of a large raven's, black and avian with long, sharp talons on each toe. One feature of Kuraku that would most definitely give away the fact that its not human would be the large black feathery wings that extend from its back. The wings are as large as the puppet is tall, which would be about 5'11", their total wingspan is longer than nine feet.
Even if you don't see the puppet, however, one would almost always know of its presence because whenever Kuraku is near/in use black feathers tend to flow in a gentle breeze that seems to constantly surround it.
Weapon's CapabilitiesBlack Gale 黒疾風
As the name suggests this is a fuuton based technique. Kuraku soars about thirty feet into the air over the desired target and releases hidden latches along its back that allow for chakra emition. Kuraku then folds its wings close to its body, the wings practically hiding its entire form. At that point it will begin to spin, releasing black feathers all around it. As it spins faster and faster it generates a strong gale that wraps around it before spreading to the earth below. Upon reaching the ground the gale spreads out into a twenty foot radius and becomes much like that of an inverted tornado with the thinest radius being around Kuraku near the top of the gale. Feathers- Kunai x5 speed at most
This ability when used in combination with Grim Reaper's Smite can become a fiery inferno.Unholy Seduction 不浄誘惑
This technique releases a sort of frequency the originates from Kuraku. As the puppet releases this frequency it'll land on the ground and hold it's arms out in front of itself as if playing a harp of some sort. Its wings will fold so that they partially cover Kuraku's shoulders. This technique is genjutsu based and is used as a defensive base to prevent the adversary from discovering Nazo's location simply.
The genjutsu is activated upon the adversary hearing what seems like a young woman singing, much similar to the mythological greek Siren. Until the genjutsu is released the person will constantly hear the 'Siren's' singing and their sense of direction will be dulled. Although locating the source is still possible it's not as easy as most would think.
This genjutsu can also be used to dull one's sense of direction to perhaps lead them into a trap.Dance Macabre 舞踏踊り
Dance Macabre is a technique in which utilizes poison doused on Kuraku's claws and feathers. As Kuraku fights close combat and flies around the adversary in a much dance-like fashion, the poison slowly turns to vapor and fills the air around the target. This poison, designed to inflict a strong burning across the targets body as though they have been burned by a fire technique, can cause a person to hallucinate over a long period of time (perhaps 2 to 3 days later). The hallucinations entail seeing corpses or skeletons rise up from the dead and begin to approach oneself as if determined to bring that person back to the grave with them.
Dance Macabre is a technique that is really dual effected. While it can deal physical damage then and there in the fight with the hand to hand combat with Kuraku, it can also deal mental damage later on when hallucinations start to take effect.
The hallucinations seem to wear off after ten days, although most people faced with this tend to go insane before then.
The hallucinations may also invade one's dreams and torture them as they sleep.
The poison itself will not kill the victim.
暗黒蜘蛛
Ankokukumo
Dark Spider
Ankokukumo
Dark Spider
Weapon's Name:Ankokukumo [Dark Spider]Weapon Type:PuppetPhysical Description:Ankokumuo is by far the most noticeable of all of the Reaper Puppets. It's not because of her features but rather her size. Ankokukumo is considered a gargantuan among all of Nazo's puppets. Standing at a height that can easily clear more than two stories just with her 'legs' bent; her height totals in 30 feet. This also means that she is in direct proportion with the width of her body as well as her weight. Ankokukumo weighs over 500 pounds, her actual weight unknown.Special Abilities:
Ankokukumo appears as though a combination between a skeleton, a living human being, and a house spider. With the head of a human skull most of her features are obscured by long obsidian tresses that fall over her shoulders reaching well over twelve feet in length. Her hair parts on the left side of her forehead and reveals just enough of her face for one to see that the jaw of the skeleton has fallen away. Now protruding from the roof of the mouth there are two large mandibles that extend perhaps at most two feet away from the maw.
As for the torso, Ankokukumo's torso is similar to that of the human torso. Her torso is carved out in extreme detail to appear like human flesh. On top of that she actually has some flesh-like substance plastered on top of the carved detail. This pale flesh twists down her many arms, eight in fact, and slowly withers away the more it twists towards the elbows. At the elbows the arms become skeletal in design. Every last detail of the bones of a human's arm can be seen once the arms become skeletal and it remains that way until you reach the fingers of those arms. The fingers are where the arms no longer resemble human bones, but rather some sort of hellion creature. The fingers are clawed, sharpened to the point where they seem itching to tear through flesh. Not only that but the normally ivory bone is permanently stained a dim crimson from the blood of its foes.
Ankokukumo's abdomen it where fantasy really strikes. Normally a human would have legs, however Ankokukumo instead has the thorax of a spider. This thorax comprises most of ankokukumo's height reaching a whooping 20 feet in diameter. In length the thorax also comprised most of ankokukumo's length being at 18 feet. On the thorax one may first notice its coloration that being of a stark white hue, bt more than that one may notice the black slots that travel along the thorax's length in such a way that might suggest the thorax is capable of splitting apart similar to the way the bulb of a flower can. On the thorax there are also crimson carvings. The carvings seems to be arranged on the thorax in some sort of tribal or ritual-esque format.
Height: 30ft
Width: 20 ft
Length: 24 ft
Arm Length: 12ft
Weight: 500+ lbs不浄嘆く | Fujō nageku | Unholy Wail
When the user is riding on her back, by weaving three handseals, snake→dog→bird her abdomen with then began to gather and compress air into a dense spinning wind. Using special valves along the slits of the thorax ankokukumo is capable of continuously pulling in and compressing air into a sort of violent hurricane force ball within her thorax. Then when the attack is finally ready the user carefully aims her in the general direction of where the attack will be sent before a sort of beam of hurricane force wind blasts out of her maw. Upon impact it is capable of creating a seven foot wide crater.腐敗糸 | Fuhai-ito | Putrid Thread
Utilizing a special poisonous resin of Nazo's own design. When futon chakra is applied Ankokukumo is capable of weaving and spewing nauseous threads from her maw. These threads are capable of being applied in a variety of ways. Those being that they can be spread like a capture net. Shot out as a string and many more. However due to the poison used to create this string upon touch any unfortunate soul may receive several burns around the area of contact if directly on flesh and clothes will be burned in a fine line at the area of contact after prolonged contact. After prolonged contact a victim may become disoriented. Kunai x2 speed不吉悲鳴 | Fukitsu himei | Sinister Scream
By repeatedly circulating air in and out of the valves in her abdomen, Ankokukumo is capable of generating a high pitched almost screaming noise that causes any victims within a 40 yard radius to not only want to claw out their ears, but become disoriented fairly quickly. It's sort of like the effect of nails on a chalk board.
Weaknesses:
SizeDue to Ankokukumo's huge size she is a bit slow in moving across a long distance with each of her steps but she does have a fairly long stride. Aside from that she can't dodge attacks very well and often has to rely on a smaller more nimble ally to deflect incoming attacks for her.
Double Edged ScreamMost in not all of Ankokukumo's abilities are capable of injuring the user as well, especially Sinister Scream.